Earlier this month, Unity Technologies announced a new Runtime Fee policy. This fee would have charged developers based on the number of installs their games received. The more installs, the higher the fees. Unity claimed that the runtime fee was a way to generate revenue for the company and allow developers to benefit from its popular engine, but the announcement was met with immediate and widespread criticism.

Unity Cancels Controversial Runtime Fee After Developer Backlash

Unity Cancels Controversial Runtime Fee After Developer Backlash Read Post »